但一个聪明的玩家有可能使诈,在游戏中途改变物体,在这种情况下,他的答案并非事先决定的。
But a clever player could also cheat, changing the object partway through. In that case, his answers aren't determined in advance.
每个玩家都可以加入这些组织中的一个,通过每个角色的独有故事线来做出决定。
A player can choose to join one of these organizations, making that decision through their character's personal story.
也就是说,游戏设计者要根据娱乐性和经济因素决定一个游戏世界容纳的玩家数量。
That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.
实际上,可由任意玩家来选择一个角落作为攻击者的起点连线至目标,如果无法决定是否有掩护存在,那麽掩护就不存在。
In practice, each player chooses a corner from the attacker to the target; if either can determine that there is no cover, then none exists.
也许你记得,去年我们决定取消了任何的激活,因为我们没有找出一个解决发案我们能够打击盗版行为又不会影响到真正的消费者玩家。
As you may remember, last year we decided against any activation as we couldn't find a solution that we thought struck a balance on combatting piracy and not penalising the genuine consumer.
主动玩家可以宣告不攻击,或是选择一个或数个由他所操控的生物,并决定这些生物是否可以攻击。
The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the beginning of the turn.
两个玩家的战斗载分接开关轮,这将决定谁就会提出一个古怪的问题。
Two players battle it away in the tap-off round, which will determine who will get asked a bizzare question.
游戏难度将由玩家们的表现决定。举例来说,如果玩家能够在一个区域内毫发无伤地通过,那在下一个区域中子弹的数量就会相应减少。
The Difficult is directed by the player; for example, if a player goes through an area without taking damage, there'll be less bullets in the next area.
例如,在对一个策略型游戏中一名玩家的决定进行评估时,人工智能系统会对特定一个计划表示出担忧。
For example, in critiquing a player's decisions in a strategy game, the AI system could express concerns about a particular plan.
例如,在对一个策略型游戏中一名玩家的决定进行评估时,人工智能系统会对特定一个计划表示出担忧。
For example, in critiquing a player's decisions in a strategy game, the AI system could express concerns about a particular plan.
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