但一个聪明的玩家有可能使诈,在游戏中途改变物体,在这种情况下,他的答案并非事先决定的。
But a clever player could also cheat, changing the object partway through. In that case, his answers aren't determined in advance.
每个玩家都可以加入这些组织中的一个,通过每个角色的独有故事线来做出决定。
A player can choose to join one of these organizations, making that decision through their character's personal story.
也就是说,游戏设计者要根据娱乐性和经济因素决定一个游戏世界容纳的玩家数量。
That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.
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