这是该模型的着色模式。
你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。
You will understand two color pattern of the Left, the triangle is smooth coloring, with the quadrilateral plane coloring.
标准材质有一种漫反射着色模式,这对于渲染固体、以及非反射对象,例如塑料、陶瓷等等的效果是极好的。
Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.
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