• 模型着色模式

    This is the model is shaded mode.

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  • 理解两种着色模式左图三角形光滑着色四边形平面着色

    You will understand two color pattern of the Left, the triangle is smooth coloring, with the quadrilateral plane coloring.

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  • 标准材质一种漫反射着色模式对于渲染固体、以及反射对象例如塑料陶瓷等等效果好的。

    Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.

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  • 如果多边形数据显示锯齿状方式条纹着色模式标志着大量违规行为皮肤即使主要流动表面上可以好的。

    If the polygon data are displayed in this jagged way in stripe shader mode, it indicates lots of little irregularities of the skin even though the main flow of the surface can be good.

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  • 平面着色渲染模式下,可用三角形第三个顶点颜色整个三角形着色

    In flat-shading mode, you use the color of a triangle's third vertex across the whole triangle.

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  • 这么视频教程学习如何使用C4D多增加个人着色克隆使用索引颜色模式

    In this short video tutorial, you'll learn how to use the Multi Shader in C4D to add individual colors to your clones using the INDEX Mode.

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  • 一步简单的,喷枪工具直接色彩模式当前着色就可以完成了

    This was done very simply by painting over the current image with the airbrush in color mode.

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  • PBS标准着色都可线性伽玛模式中运行。

    PBS and the Standard shader work both in Linear and Gamma modes.

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  • 所有渲染管线状态相关的操作有:着色顶点布局混合模式渲染目标格式。这些操作在渲染之前甚至在最初创建验证

    Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.

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  • 详细程序使用纹理着色位移模式生成自定义反射模型

    Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.

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  • 详细程序使用纹理着色位移模式生成自定义反射模型

    Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.

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