渲染管线也称为渲染流水线,是显示芯片内部处理图形信号相互独立的并行处理单元。
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
该系统充分利用了新一代GPU渲染管线,相对于传统的渲染系统,在渲染的真实性和高效性方面做了较大改进。
The system makes full use of new GPU rendering pipeline, and has made great improvement in the authenticity and efficiency of rendering compared to the traditional rendering system.
所有与渲染管线状态相关的操作有:着色器,顶点布局,混合模式,渲染目标格式等。这些操作可在渲染之前甚至在最初创建及验证。
Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.
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