快速动作的每一个有三个中间提供了基本的对比部分章节。
Each of the fast movements has three sections with the middle section providing the basic contrast.
如果你的游戏移动很慢,相对于那么快速动作的游戏,你可能需要更小的固定更新。
If your game is slow moving, you probably need less fixed updates than games with fast action.
阐述了快速电磁铁实现快速动作的机理,建立了快速电磁铁优化设计的数学模型,并用计算机对其结构进行了最佳化设计。
Describes the mechanism of a fast response solenoid valve, gives the mathematical model of it's optimized design, and optimizes it's structure by computer.
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