...定: 当玩家1拾取1个静态单位并走到目标处1,农民会被系统K掉,然后在这个触发后加一个板机——当杀掉当前玩家(CURRENT PLAYER)的农民之后会在目标处1创建1个当前玩家的地雷(地雷是埋地而且不会挡路,所以选择它),最后加一个判别的板机——如果该处有当前...
基于16个网页-相关网页
当前玩家任务失败 DEFEAT End scenario in defeat for current player
当前玩家任务胜利 VICTORY End scenario in victory for current player
当前玩家得分最低时 LOWEST SCORE Current player has lowest score points
改变玩家当前的寻求 changesenderqueststr ; changesendercurrentquest
对当前的玩家设置禁声 VonMCT
获得玩家当前的寻求 getsendercurrentquest
显示玩家当前状态 state
损耗:不是由玩家发动的战斗造成的人力和装备损坏和损失。损耗在当前玩家回合后勤阶段发生。
Attrition: Damage and losses to men and equipment not directly caused by player initiated combat. Attrition occurs during the phasing players logistics phase.
假设当前的最高分是 1000,有两个玩家同时注册更高的分数 1100 和 1200。
Suppose the current high score is 1000, and two players simultaneously register high scores of 1100 and 1200.
在有多个回合的游戏中,每一个回合都可以得到反馈,专业玩家就会根据当前局势调整打法。
Poker games with several rounds give you feedback in each round, at which time expert poker players alter their play to fit the current situation.
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