损耗:不是由玩家发动的战斗造成的人力和装备损坏和损失。损耗在当前玩家回合后勤阶段发生。
Attrition: Damage and losses to men and equipment not directly caused by player initiated combat. Attrition occurs during the phasing players logistics phase.
假设当前的最高分是 1000,有两个玩家同时注册更高的分数 1100和 1200。
Suppose the current high score is 1000, and two players simultaneously register high scores of 1100 and 1200.
在有多个回合的游戏中,每一个回合都可以得到反馈,专业玩家就会根据当前局势调整打法。
Poker games with several rounds give you feedback in each round, at which time expert poker players alter their play to fit the current situation.
识别玩家当前使用的版本。
假如当前的最高分玩家是Bob,他的分数为1000,但是Joe以1100分打破了这个记录。
Suppose the current high scoring player is Bob, with a score of 1000, and his score is beaten by Joe, with a score of 1100.
在当前的场景中,用户是使用PC的玩家。
In this current scenario, you expect that your users are PC-based gamers.
如果链条区为空,而两个玩家同时都想进行一些操作,那么当前轮到的玩家具有行动的优先权。
If the chain is empty and two players want to do something at the same time, the turn player (the person whose turn it is) gets to act first.
在每一个新的回合开始时,玩家被告知在当前的一个。
At the start of each new turn, the player is informed how many turns remain after the current one.
房间属性是同步到所有玩家的房间,可能是有用的跟踪当前地图,圆的、开始时间等。
Room properties are synced to all players in the room and can be useful to keep track of the current map, round, starttime, etc.
我的意思是有那么一些玩家喜欢当前神圣圣骑士的治疗方式。
What I mean is that there are players who like the Holy healing style as it is.
不,玩家将能够保存他们当前的荣誉点。
No. Players will be able to retain their current honor points.
不,复活法术可能对玩家当前尸体施放。
No, resurrection spells may be cast on a player's active corpse.
获得玩家当前可用的所有竞技场点数。
GetArenaCurrency - Gets the amount of arena points a player currently has to spend.
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
我们的担心是玩家们是否有了确然的关于此的期望。我们会在完整版里放出这一块,而不是当前。
Our concern is players have certain expectations around it, we would want to release the feature as a full set and it's not the time for that.
玩家任务日志中,在此区域的其他任何当前活跃任务也都会被显示。
Any other active quests in a player's quest Log for that zone will also be displayed.
如果玩家在马上当前的方向无法射击准心将会变成红色。
Reticule now turns red if character can't shoot at the current direction on horseback.
像其他的益智游戏,玩家可以决定将影响当前和以后的情节事件。
Like other Telltale Games, decisions that the player makes will impact events in the current and later episodes.
看看当前的竞技场玩家,有些人整日玩上10个小时,但如故成果不志愿。
Look at the arena players today. Some of them play up to 10 hours a day and still the gameplay is extreamly boring.
看看当前的竞技场玩家,有些人整日玩上10个小时,但如故成果不志愿。
Look at the arena players today. Some of them play up to 10 hours a day and still the gameplay is extreamly boring.
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