A novel simplification algorithm based on vertex clustering was proposed in this paper.
提出了一种基于顶点聚类的新简化算法。
In order to solve the problem, this paper put forward an improved mesh simplification algorithm based on quadric error metrics.
为了解决这个问题,本文作者提出一种改进的基于二次误差测度的网格简化算法。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
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