• A novel simplification algorithm based on vertex clustering was proposed in this paper.

    提出一种基于顶点聚类简化算法

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  • In order to solve the problem, this paper put forward an improved mesh simplification algorithm based on quadric error metrics.

    为了解决这个问题本文作者提出一种改进基于二次误差测度网格简化算法

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  • At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.

    第4重点研究大规模地形场景显示漫游技术实时连续多分辨率地形简化算法

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  • This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.

    通过定义三角网格模型中的两个公共边相连的三角形构成个空间四边形提出了一种新的基于这种空间四边形折叠的网格简化算法

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  • In order to improve the image quality of mesh simplification, a mesh simplification algorithm using quadratic error metrics was provided based on discrete curvature.

    为了提高网格简化图像质量,提出一种基于离散曲率二次误差度量网格简化算法

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  • In addition, based on this simplification algorithm, a framework of progressive mesh transmission is also implemented as a browser-based visualized prototyping system.

    此外,在简化算法基础上,提出递进网格传输框架,并实现了一个基于浏览器可视化原型系统。

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  • This paper proposes a mesh simplification algorithm based on vertex's curvature, which use edge collapse method to reduce the density of low-curvature region of meshes.

    本文提出网格简化算法根据网格顶点曲率采用折叠方式减少低频区域网格顶点密度

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  • To simplify the 3D color head dataset acquired from 3D color laser scanner, a new vertex merging mesh simplification algorithm based on region segmentation is presented.

    针对激光扫描仪获得彩色人头数据集压缩问题,提出基于区域分割顶点合并网格简化算法

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  • To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.

    为了提高网格简化三角形质量,提出了一种新的基于顶点局部多项式曲面拟合三角网格简化算法

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  • The model simplification algorithms can be divided into four main categories: vertex clustering, incremental simplification, the sampling algorithm and adaptive subdivision.

    根据简化算法的简化方式将其分为大类顶点聚类算法增量式简化算法、采样算法自适应细分算法

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  • This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.

    针对附有纹理属性的网格模型提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法

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  • In this paper, aiming at some special requirements of mesh simplification in reverse engineering, a non-uniform mesh simplification algorithm based on forcible constraint is presented.

    文章针对逆向工程中的特殊简化要求提出一种强制约束下的非均匀网格简化算法

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  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

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  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

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  • In this paper, we present the implementation of an algorithm, which can handle not only geometric simplification of models but also that of surface attributes, such as colors and textures.

    本文实现一种算法不仅能进行几何简化简化模型表面属性包括颜色纹理。

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  • In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.

    基于顶点聚类网格简化算法中,通常网格模型进行八叉剖分来建立顶点树表示整个网格模型数据结构

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  • A novel algorithm based on iterative edge contraction surface simplification method was proposed to (generate) and display the multi-resolution building meshes.

    基于顶点对迭代收缩表面简化方法提出一种建筑物多分辨网格生成显示算法

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  • The general methods of terrain simplification with LOD is summarized briefly in this paper. An algorithm of LOD automatically generation through sparsely resampling technique is presented.

    文章简要总结了LOD进行地形简化一般方法,介绍了一种通过稀疏采样技术实现LOD自动生成算法

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  • An algorithm for mesh simplification based on adaptive spatial partition is presented in this paper.

    提出一种基于自适应空间网格简化算法

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  • The algorithm can be directly applied to data mining, digital grid partitioning and estimation, data partitioning, digital terrain surface simplification, etc.

    实现算法可以直接应用数据挖掘数字网格划分评估、数据分割数值地形曲面简化等问题。

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  • Achieve a highly paralleled algorithm to calculate the simplification error of triangular meshes by using CUDA.

    利用CUDA实现高度并行化网格模型简化误差计算算法

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  • A new wireless echo algorithm is described based on table actuation, stratification and simplification structure.

    概要叙述了基于驱动的、分层结构的、简化回波算法

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  • This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.

    针对曲面的视点相关绘制问题,提出一个新的表面基层简化算法

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  • The paper aims at the discrete of bones and gives an algorithm of mesh simplification based on pair vertex contraction, on the basis of edge collapse.

    针对骨骼模型结构离散化特点,一般崩塌算法基础上,提出种基于顶点对融合的模型简化算法。

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  • Under this premise, the algorithm of data simplification is offered which combines the method of distance threshold with the one of vector angle.

    以此为前提,提出了距离阈值向量角度法相结合数据精简算法

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  • The probability updating algorithm for acyclic Temporal Bayesian network based on model simplification and general probability updating algorithm for Temporal Bayesian network are presented.

    其中在时间叶斯网络研究中,分别提出了适用于非循环时间贝叶斯网络的基于模型化简概率更新算法一般概率更新算法。

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  • We efficiently precomputed these series using an adaptive frequency sweeping algorithm and volume-velocity-preserving mesh simplification.

    我们通过使用适应的频率扫描算法保持体积速度的网格简化算法,有效地预先计算这些序列

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  • We efficiently precomputed these series using an adaptive frequency sweeping algorithm and volume-velocity-preserving mesh simplification.

    我们通过使用适应的频率扫描算法保持体积速度的网格简化算法,有效地预先计算这些序列

    youdao

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