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geometry instancing 添加释义

网络释义英英释义

  几何实例

几何实例(Geometry Instancing):简单说几何实例就是当显卡渲染完一个物体之后,当再渲染类似物体时,利用一些特殊代码使得已经被渲染完毕的物体可以被"多次使用...

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  几何体实例化

Geometry Instancing几何体实例化),是一种用于大批量重复物件渲染的GPU技术,以降低客户端和显卡端数据传输量,所谓的“一次提交,多次渲染”。

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  几何实例化

此外,论文还根据植物生长周期内的生长规律插值还原植物动态生长过程、将LOD模型和几何实例化(Geometry Instancing)技术结合起来加速人工林林分的绘制。

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短语

Geometry Instancing Support 几何引证

Geometry instancing

  • abstract: In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters.

以上来源于: WordNet

双语例句

  • Major adjustments have been made to the system architecture according to some features of the new generation GPU, using geometry instancing to reduce the rendering batch calls.

    系统架构针对一代G PU特性较大调整利用几何体实例化减少渲染批次的调用。

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  • Full geometry - This original approach I took was to completely ignore any instancing and go brute force: Simply writing out everything as polygons.

    完整几何形体——原始方法,弯曲忽略实际强制以多边形形式写出植被

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