Major adjustments have been made to the system architecture according to some features of the new generation GPU, using geometry instancing to reduce the rendering batch calls.
系统架构针对新一代G PU的特性做了较大调整,利用几何体实例化减少了渲染批次的调用。
Full geometry - This original approach I took was to completely ignore any instancing and go brute force: Simply writing out everything as polygons.
完整的几何形体——这是最原始的方法,弯曲忽略实际强制以多边形形式写出植被。
Full geometry - This original approach I took was to completely ignore any instancing and go brute force: Simply writing out everything as polygons.
完整的几何形体——这是最原始的方法,弯曲忽略实际强制以多边形形式写出植被。
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