理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
文章结合代数曲线积分思想与活性边表技术,提出了一种新的任意多边形代数积分算法。
Based on the Curvilinear Integral and its sorted edge table, a new polygon fill algorithm is developed in the article.
本文采用二步法对任意多边形的优化排样技术进行了研究。
This paper had been carrying out a study on the layout technology of arbitrary polygons with two-step theory.
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