Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
Representing objects by combining non manifold modeling and physically based modeling enlarges the representing domain for both topology and geometry.
通过非流形造型与基于物理的造型相结合,从拓扑结构和几何信息两个方面扩大了模型的表示范围。
This paper has studied three dimensional modeling technology for architecture based on image, including panorama splicing and geometry reconstruction based on single image.
本文研究了基于图像的建筑物三维建模技术,主要分为:建筑物场景的全景图拼接与基于单幅图像的建筑物三维几何重建。
The paper introduced a virtual wandering system of mine with hybrid modeling technology based on geometry and image, and gave the design idea, developing flow and main function modules of the system.
文章介绍了一种采用几何与图象混合建模技术构建的矿井虚拟漫游系统,并给出了该系统的设计思想、开发流程及主要功能模块。
Parametric geometry modeling technique based on constraint is a kind of new typed rapid method of modeling.
基于约束的参数化几何造型技术是一种新型、快速的造型方法。
In physics based modeling, the object is viewed as a physics and not a pure geometry model.
基于物理的造型是将物体看成具有一定物理性质的形体,即某种物理模型而不是单纯的几何体。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
This paper introduces an architecture modeling method based on geometry and image. the method exploits thoroughly the property of buildings, and make it very easy to recover the geometric model.
本文介绍一种基于几何和图象的建筑物建模方法。它充分利用了建筑物的特性,使建筑物基本几何模型的恢复变得比较容易。
In this paper we discuss some essential algorithm of how to modeling 3d geometry shape based on VRML, finally, we show a modeling instance making use of the algorithm.
本文主要讨论基于VRML进行三维几何体建模中的主要算法,最后展示了利用建模算法完成的一个三维场景建模实例。
In this paper we discuss some essential algorithm of how to modeling 3d geometry shape based on VRML, finally, we show a modeling instance making use of the algorithm.
本文主要讨论基于VRML进行三维几何体建模中的主要算法,最后展示了利用建模算法完成的一个三维场景建模实例。
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