3.2 虚拟场景建模方法比较 3.2.1 基于几何建模技术(Geometry-Based Modeling) 几何建模技术(Geometry-Based Modeling)是一种传统的构造三维虚拟场景的 方法。它实质上是利用现有的三维造型软件,人工对虚拟实体和虚拟环境的外观 11 进行建模。
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Geometry-Based Modeling and Rendering 基于几何的建模与绘制 ; 基于图形的建模和绘制 ; 几何的建模与绘制
Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
Representing objects by combining non manifold modeling and physically based modeling enlarges the representing domain for both topology and geometry.
通过非流形造型与基于物理的造型相结合,从拓扑结构和几何信息两个方面扩大了模型的表示范围。
This paper has studied three dimensional modeling technology for architecture based on image, including panorama splicing and geometry reconstruction based on single image.
本文研究了基于图像的建筑物三维建模技术,主要分为:建筑物场景的全景图拼接与基于单幅图像的建筑物三维几何重建。
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