Fear not, you'll still have access to the raw mongrel request if you want to do fancy stuff like streaming or deferred rendering outside the mutex.
不用害怕,如果您想在互斥以外做一些奇特的事情,比如流处理或延迟呈现,您仍然可以访问原始的mongrel请求。
All GPUs in iOS devices are using Tile-Based Deferred Rendering architecture.
在iOS设备中,全部的GPU正使用基于平铺的延迟渲染结构。
First of all, deferred rendering does not allow us to render semi-transparent objects.
首先,递延渲染不可用于渲染半透明物体。
After doing some reading, my best bet for deferred rendering is to use a depth buffer.
在做一些阅读,对于渲染我最好的办法是使用深度缓冲区。
And fear not, you'll still have access to the raw mongrel request if you want to do fancy stuff like streaming or deferred rendering outside the mutex.
不用害怕,当你想做一些奇妙的东西比如流化或在互斥以外延期渲染的时候,你依然可以访问原始的mongrel请求。
If a flush ever happened during the rendering of different views, there would be no chance to accomplish the deferred flush at the end of the flow.
如果在呈现不同视图期间发生过刷新,那么就无法在流末尾完成延迟的刷新。
If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.
如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。
If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.
如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。
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