• 本文针对图形标准渲染管道图形渲染效率图形真实感直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究1提出了直线扫描转换的一种快速算法

    Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.

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  • 论述一种基于透视投影纹理校正方法

    This paper puts forward a method of texture rectification based on perspective projection.

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  • 使用PS镜头校正过滤器调整透视一些人工倾斜和扭曲,这样我可以快速合理地创建混合背景材质

    Using Photoshop lens correction filters to adjust the perspective and some manual skewing and tweaking I was able to create the composite background texture reasonably fast.

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  • 文中采用了三次多项式校正技术技术不仅校正光学镜头几何畸变透视倾斜所产生的畸变都有较好的校正效果。

    The paper adopted cubic multinomial rectification technology which not only can correct optical lens's distortion but also has good rectification results for perspective and incline distortion.

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  • 提出数码相机拍摄透视文本图像校正方法

    A rectification method of perspective document image captured by the digital camera was proposed.

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  • 提出数码相机拍摄透视文本图像校正方法

    A rectification method of perspective document image captured by the digital camera was proposed.

    youdao

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