最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
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