glClear 百科内容来自于: 百度百科

以下参考MSDN.
//函数原型
glClear
The glClear function clears buffers to preset values.
void glClear(
GLbitfield mask
);
//参数
Parameters
mask
当前可写的颜色缓冲
GL_DEPTH_BUFFER_BIT The depth buffer.
深度缓冲
GL_ACCUM_BUFFER_BIT The accumulation buffer.
累积缓冲
GL_STENCIL_BUFFER_BIT The stencil buffer.
模板缓冲
//注释
Remarks
The glClear function sets the bitplane area of the window to values previously selected by glClearColor, glClearIndex, glClearDepth, glClearStencil, and glClearAccum. You can clear multiple color buffers simultaneously by selecting more than one buffer at a time using glDrawBuffer.
The pixel-ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of glClear. The scissor box bounds the cleared region. The alpha function, blend function, logical operation, stenciling, texture mapping, and z-buffering are ignored by glClear.
The glClear function takes a single argument (mask) that is the bitwise OR of several values indicating which buffer is to be cleared.
The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
If a buffer is not present, a glClear call directed at that buffer has no effect.
The following functions retrieve information related to glClear:
glGet with argument GL_ACCUM_CLEAR_VALUE
glGet with argument GL_DEPTH_CLEAR_VALUE
glGet with argument GL_INDEX_CLEAR_VALUE
glGet with argument GL_COLOR_CLEAR_VALUE
glGet with argument GL_STENCIL_CLEAR_VALUE
以下参考机械工业出版社的《OpenGL编程指南》第五版p18-p20。
glClear()语句的作用是用当前缓冲区清除值,也就是glClearColor或者glClearDepth等函数所指定的值来清除指定的缓冲区。比如:
glClearColor(0.0,0.0,0.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
第一条语句表示清除颜色设为黑色,第二条语句表示把整个窗口清除为当前的清除颜色,glClear()的唯一参数表示需要被清除的缓冲区。
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