骨架是物体的一种描述方式,它广泛应用于道路探询、动画、有限元网格生成、路径规划和特征识别等领域。
Skeleton is a representation of an object which has been shown to useful in interrogation, animation, finite element mesh generation, path planning, and feature recognition.
导出带骨架层级的网格,法线,纹理和动画。
Export the mesh with the skeleton hierarchy, normals, textures and animation.
他开头的建模过程,然后创建骨骨架和最后一个简单的walkcycle动画。
He starts with the modeling process, then creates a bone skeleton and finally animates a simple walkcycle.
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