提出了一种新的隐式曲面高质量三角化方法。
We present a new high quality tessellation method for implicit surfaces in this paper.
三角剖分是有限元网格划分的重要工具之一。本文将这一方法应用于装配图的消隐之中,并介绍其原理及实现步骤。
Triangulation is an important way of finite element mesh generation. In this paper, this way is introduced into hiding assembly drawing, the relating theory and steps are also discussed.
隐式曲面多边形化的目标,是生成一个健壮的、随曲率指导的规则三角片网格。
The aim of implicit surface polygonization is to generate robust and curvature-related regular mesh.
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