质量设置包含设置阴影距离- 从相机到绘制的阴影有多远。
Quality Settings contains a setting called Shadow Distance - this is how far from the camera shadows are drawn.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
设置为仅实时的灯光永远不会被烘培。近端光照图作用于质量设置中的相对摄像机最小阴影距离范围内。
Realtime Only lights are never baked. The Near lightmap set is used within the distance from the camera smaller than the Shadow distance quality setting.
When d is large in comparison to lambda the obstacles cast shadows.
当距离大于λ,屏障也会投下阴影。
If this distance is large in comparison to the wavelength, this dam simply casts a shadow.
如果这个距离,比波长更长,水槽中的屏障就会投下阴影。
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