阴影图是一种基于图像的阴影生成方法,对场景空间的复杂度依赖性很低,它的复杂度仅取决于光源数和阴影图分辨率。阴影图算法最早是由Williams提出的一种用Z缓存生成场景中物体阴影的方法。
根据计算结果和相关的计算流动技术(FI)绘制了计算阴影图。
Furthermore, the computational shadowgraph images were plotted based on the numerical results and relevant computational flow imaging (CFI) methods.
本文报道了利用超快时间分辨阴影图方法对飞秒激光脉冲烧蚀金属铝的动态物理过程的研究。
The dynamic process of intense 50 fs laser ablation of aluminum is investigated by ultrafast time-resolved shadowgraphs.
实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。
The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.
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