对于游戏玩家来说,压力是一个大问题。
出版商不再担心盗版问题,因为他们的游戏是在云端而不是在可以复制的光盘上。
Publishers no longer have to worry about piracy, as their games live in the cloud rather than on a disc that can be copied.
在游戏中,玩家必须回答有关琐碎细节的问题。
In the game players had to answer questions about unimportant details.
Now what I'd like to do is something that you'll probably cut out because of copyright issues but it's a kind of fun warm-up anyway, so we're going to go ahead and do this and then we'll actually start.
首先我想做个小游戏,不过这个片段可能由于版权问题而被切掉,但是这个热场游戏很有趣,那么,我们马上开始,游戏之后再正式上课
But we also saw it's a dangerous idea to take too literally: that sometimes this can get you to over think the problem and actually, as in that numbers game last time, the best choice, the winning choice, might not involve so many rounds.
同时我们也发现过度照本宣科也不好,有时他会导致你,对于问题的过度探究,正如我们上次玩的数字游戏,最优选择,最后获胜的答案,有时不会绕那么多弯子
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