尽管界面如此丰富,但是在客户机上只有两个技术指标对游戏的服务器基础结构有影响:网络吞吐量和延迟需求。
With so much rich interface at one's disposal, only two technical metrics on the client have any impact on the game's server infrastructure: network throughput and latency requirements.
只有在一定条件下,这两个不同含义的量才在数值上相等。
These two quantities are equal in amount under the certain condition.
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