通过重定向可以将已有运动映射到目标模型上,对运动数据加以重用。
Motion data can be reused after mapping to an object model with motion retargeting .
当前的运动重定向针对相同的骨骼拓扑结构的较多,而在针对差异很大的骨骼骨骼拓扑结构的重定向上,研究较少。
Compared with the research on motion retargeting based on the same skeleton topologies, there is little research on motion retargeting aiming at quite different skeleton topologies.
运动重定向是三维动画中进行运动编辑与合成的重要方法之一。
Motion retargeting is one of the important methods for motion edit and synthesize in 3d computer animation.
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