... (1)Every Step Update(每步更新)选项组 Enable Script(激活脚本):选中时,使得内存中的脚本在每一个综合步幅都被执行。 Edit(编辑):单击此项后打开当前脚本文本编辑框,在这里我们可以对脚本进行编辑操作。 ...
基于46个网页-相关网页
Follow Target Animation(跟随目标动画):选中时,允许粒子跟随移动的对象。 Point(点):指定粒子着陆的目标上的点。
基于34个网页-相关网页
Update Viewports(更新视口):选中时,动画在缓存手动更新阶段在视口中播放。 Memory Used(K)(已使用内存)选项组。
基于32个网页-相关网页
菜单项选中时文字颜色 Public TextSelectColor As Long
选中时的样式 Selected Style
未选中时边框宽度 stroke_width dimension
未选中时填充颜色 color_unchecked
未选中时边框颜色 color_unchecked_stroke
选中时的图标 tvis.item.iSelectedImage uSelectedIcon
选中时填充颜色 color_checked
在选中日期时触发 change
将选中单位顺时针旋转 Turn selected units clockwise
当候选人被选中时,他或她的名字就用粗体来突出。
When a candidate is elected his or her name will be highlighted in bold.
当一个楔形被选中时,与之关联的值被传播。
When a wedge is selected, the value associated with it is broadcast.
当元素被选中时,这些注释会在工具条内被选中。
These comments are selected in the sidebar when the element is selected.
But Left isn't dominated because it does better than middle, and so on and so forth.
选左也不是劣势策略,因为参与人I选中时左是最策略 以此类推
So, for example, you might think Down is dominated, but if we look a bit carefully we see that Down actually does better than Up against Right, and Down does better than Middle against Left.
例如说,你们可能认为选下是个劣势策略,但仔细观察后你会发现,参与人II选右时,选下要比上更好,参与人II选左,选下比选中更好
Player II's payoff, from the same choices, top for Player I, center for Player II, again we go along the top row and the center column, but this time we choose Player II's payoff, which is the second payoff, so it's 3.
在这种情况下参与人II的收益,即参与人I 选上参与人II选中时,注意下是上行和中列,但是现在我们要找参与人II的收益,也就是第二个收益,即3
应用推荐