玩家在RAID副本中能连续奋战数小时。 研究人员估计,魔兽玩家每周玩游戏的时间平均约为25至40个小时。
Players can spend hours at a time on "raids", with researchers estimating that the average Warcraft player spends around 25 to 40 hours per week playing the game.
基于状态空间分析,给出了连续随机信号建模的时间序列分析方法,并证明了参数估计的一致收敛性。
Based on the state space analysis, the time series analysis method for identification of the stochastic continuous signals, proved as consistent convergence, is given.
提出了一种估计MC CD MA系统FFT起始时间偏差的新方法,采用连续训练序列来获得最初时间同步。
A new method to estimate the FFT block timing offset in the MCCDMA system is proposed. Consecutive training sequences are used to acquire the initial time synchronization.
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