For the purpose of real-time,continuous LOD algorithms and other techniques were used to accelerate terrain rendering. For the purpose of reality,texturemapping and lightmapping were used.
该文运用分形理论生成三维地形场景,为了满足实时性的要求,采用连续LOD算法和其它技术来加速地形绘制;为了满足逼真度的需求,采用纹理映射和光照映射。
参考来源 - 基于分形理论的三维地形场景的真实感绘制A quadtree-based algorithm for real-time continuous level of detail reduction is designed. Geometrical terrain data is dynamically divided, and top-down refinement is used in this algorithm.
设计了基于四叉树的连续LOD简化算法。
参考来源 - 虚拟地理环境中地形地貌建模研究·2,447,543篇论文数据,部分数据来源于NoteExpress
应用推荐