所以,在暗部的边缘处理应该“柔和”。
So in the shadow side of an object, the edges tend to be a little softer.
提出了结合图像边缘处理的双三次样条函数插值算法。
The processing of cubic spline function of extreme point with infinite derivate;
第二、针对一些边缘信息比较丰富的图像,提出了一种基于边缘处理的图像拼接方法。
Second, for some images with rich edge information, it mentioned piecing of image method based on edge processing.
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