论文重点讨论了动态步行的算法设计和仿真,详细分析了基于零力矩点的仿人机器人动态步行运动规划方法。
Then we laid emphasis on algorithm design and simulation for dynamic walking motion planning. The dynamic motion planning method based on ZMP (Zero Moment Point) has been discussed in detail.
采用人工智能中的认知建模方法设计出虚拟人的足球运动仿真系统,实现具有认知能力的高级行为规划功能。
A cognitive modeling approach is used to design a football sport simulation system of virtual human, which can achieve high-level behavioral scheming function with cognitive ability.
阐述了气动凿岩机虚拟样机设计的框架结构、工作流程和三维模型构建方法,并在此基础上进行了参数化设计与运动仿真的研究。
The frame construction, the work flow and the three dimensional modelling method of pneumatic rock drill based on virtual prototype technology were elaborated.
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