我们可以首先对期望的影响做出估计,但是随着我们不断迭代,在我们的情境中对于影响的模式就会产生数据,我们可以使用这些真实的数据来更新和改进我们的计算。
We can start with estimates of expected impact, but as we work through our iterations, we can update and refine our calculations with real world data on the impact patterns are having in our context.
在这些计算机仿真游戏中,学习者所处的情境要求他们必须快速思考和说话。
In these computer simulations, learners are put in situations where they have to think and talk fast.
计算机多媒体教学以其丰富的教学内容,形象生动的教学情境,逐步打破传统的“粉笔加黑板、课本加笔记”的教学方式,构建起新型的教学模式。
The teaching of computer multimedia replaces the traditional teaching way in class with its rich content and lively condition, and creates a new way of teaching methods.
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