玩家们经常会在装备,输出循环,天赋选择等等这些方面大大的出乎我们的意料。
Players sometimes surprise us with gear, rotation or talent choices which lead to different Numbers than we predicted.
因此,计算由装备与天赋改变对于DPS变化的最好方法,将能准确地预测状态系统中的远程攻击速度与伤害差异。
The best method, therefore, for calculating what your DPS will be given a gear or talent change, is to be able to predict with certainty your paper doll ranged attack speed and damage spread.
我们关心的是一些天赋和装备的选择可以使一些人从五秒规则中跳出。
We are concerned that some of the talent and gear choices that we've introduced have allowed players to opt out of the FSR.
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