从2003年行业划分标准改变到2005年,行业工资极值比继续攀升,但到2007年又有回落的现象,“两极”差距先扩大后缩小。
From the change of industry classification standard in 2003 until 2005, the extremes ratio of industrial wage kept ascending but fell in 2007 while the difference between the "poles" fell after rose.
为了控制在线运营的复杂性,游戏行业使用一些合同条款和一种标准方法将全球划分为便于管理的区域。
To manage the complexity of online operations, the industry uses several terms and a standard methodology for breaking down the physical world into manageably sized chunks.
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