Interaction Part II: 3D Affecting Live-Action 交互式:真人三维效果 Virtual Props 虚拟道具 Motion Capture Primer 运动捕获 ..
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Mapping gamer requirements to virtual item attributes using fuzzy QFD and fuzzy linear programming.
利用模糊QFD和模糊线性规划完成玩家需求到虚拟道具属性特征的映射,提出了基于玩家需求的网络游戏虚拟道具设计流程。
参考来源 - 基于玩家需求的网络游戏虚拟道具设计研究·2,447,543篇论文数据,部分数据来源于NoteExpress
毕竟,还是需要有人创造那些虚拟的场景、道具和角色。
After all, somebody still needs to create all those virtual landscapes, props and characters.
演员们被安置到虚拟的世界中,道具、服装和布景都是画出来而非制造出来的,这可能会使一些人工作不保,但是莱特瑞认为这更有可能带来劳动力的转移。
As actors are transported into virtual worlds where props, costumes and sets are drawn rather than built, there is the potential for job losses, but Mr Letteri thinks job transfers are more likely.
而收入来自于狂热玩家为其虚拟人物购买额外道具的小额支付,从虚拟武器到游戏人物的发型,都可以买。
Revenue comes instead from small payments made by more avid players to buy extras for their in-game characters, from weapons to haircuts.
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