在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
通过纹理处理来生成虚拟现实城市模型,从而获得真实感图像。
Afterwards, virtual reality city models are generated by texture procession, i. e. by mapping of terrestrial images.
虚拟世界的建造过程中,获取不规则物体的纹理非常重要。
In the process of building virtual worlds, it is very important to get the textures of irregular objects.
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