简单说吧,品牌化的虚拟物品结合了真实的物件,如艺人的衍生品,带有一些游戏和新奇的元素。
Simply stated, branded virtual goods combine a real item - like artist merchandise - with some gaming or novelty element.
这一个错误也被丢,一个物件或者类别是何时配合其型而决定角色到一个有病的类别或者反对,而且一个那一个类别的虚拟方法或者物件被叫做。
This error is also thrown when an object or class is typecast to an invalid class or object and a virtual method of that class or object is called.
眼睛对虚拟和实体物件的聚焦方式也没有差异,因为使用者观看时,两者在同一平面上。
There is also no discrepancy between how the eye focuses virtual and physical objects, because both are viewed on the same plane.
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