简单说吧,品牌化的虚拟物品结合了真实的物件,如艺人的衍生品,带有一些游戏和新奇的元素。
Simply stated, branded virtual goods combine a real item - like artist merchandise - with some gaming or novelty element.
眼睛对虚拟和实体物件的聚焦方式也没有差异,因为使用者观看时,两者在同一平面上。
There is also no discrepancy between how the eye focuses virtual and physical objects, because both are viewed on the same plane.
我们还创建了Robotract项目(2004年),这是一款可触性较强的现实游戏,它融合了虚拟世界与现实世界的元素,让玩家通过掌控实际物件与游戏进行互动。
We also created Robotract (2004), a tangible augmented reality game, which merges virtual and realworld elements and allows the players to interact with the game by handling realworld objects.
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