这使得我们能够创造和增加更多更好的装备,同时避免会导致在某个时刻所有角色都会拥有100%的致命一击率。
This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.
在高致命率的决斗中由于每次致命一击后计时重置而造成少量或无伤害。
Timer resets after each critical hit causing little or no damage when duel wielding with a high crit rate.
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