我们知道,辨认脸部的难点非常重要的是搞清脸部的结构,而不是它们的细节。
We know a significant part of the difficulty is making sense of the structure of faces rather than their details.
因为最终在脸部的细节是最重要的,我决定将头部从身体上分离出来,给它更多的UV空间。
Since fine details on the face are more important, I've decided to break the head from the body and give it much more UV space.
尝试三维模拟高细节的脸部是一件有挑战的事情。
And try to Simulate all the detail of the face is a difficult problem.
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