也许游戏将着重于用户对于单张棒球卡的某些统计数据的知识,或者对著名卡片的识别能力。
Perhaps the game would focus on the user's knowledge of certain statistics on individual baseball CARDS or ability to recognize famous CARDS.
考虑我们正在构建一个组件,用来显示一个超级英雄的列表,它需要在每个卡片中显示一位超级英雄的名字和超能力。
Consider you are building a component to show a list of super heroes that displays each super hero in a card with its name and superpower.
当他们被为了创造一张冲突统计资料卡片脱到只剩他们的基本的统计资料和能力时, 他们非常接近于彼此机械结束。
When they are stripped down to their basic stats and abilities for the purposes of creating a skirmish stat card, they end up very close to each other mechanically.
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