... Reliability types 可靠类型 Network Message 网络消息 Timestamping your packets 给数据包打时间戳 ...
基于6个网页-相关网页
在一个房间你可以发送网络消息到其他玩家连接。
Inside a room you are able to send network messages to other connected players.
客户端存根通过使用RPC运行时例程从内核中读取网络消息。
The client stub reads the network messages from the kernel through the use of RPC runtime routines.
原来的客户所看到的网络消息就像和远程服务器直接通信一样。
The original clients see the same network traffic as if they were communicating to the remote server directly.
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