But most software rendering acceleration techniques are designed for stand-alone PC, instead of parallel rendering environments.
目前大多数软件绘制加速技术多为单机应用设计,无法直接移植到分布式并行绘制环境中。
参考来源 - 面向并行环境的绘制加速技术研究The thesis studies the three phases of graphics rendering pipeline; analyses bottlenecks of the pipeline, and give some methods to find which bottleneck it is in a given hardware architecture. The principles of some graphic rendering accelerating methods is introduced.
论文对图形绘制流水线的三个阶段进行了研究;分析各种流水线的瓶颈问题,总结查找瓶颈的典型方法,对常用的图形绘制加速原理和方法进行介绍;讨论了基于GPU的图形绘制流水线和它的一些优化。
参考来源 - 分布式虚拟驾驶模拟器中对象建模及场景优化技术的研究·2,447,543篇论文数据,部分数据来源于NoteExpress
研究有效的体绘制加速算法。
An effective fast volume rendering algorithm is investigated.
为提高虚拟环境的运行速度,我们提出并实现了一种动态绘制加速方法。
To increase the speed of a virtual environment, we present and implement a speed up method for dynamic rendering.
Windows 7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
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