但是2006年也是值得注意的,不仅仅是因为纯粹的在线视频,也是因为那些视频所显现出的内容质量。
But 2006 was notable not just for the sheer amount of online video but also for the quality of content that emerged.
那些曾经依靠物理媒介(出版物及软件公司)或是现实和网络都涉及的实体,都正在转向纯粹的在线领域。
Entities that used to either rely on physical media (publications and software houses) or combined the real and online worlds, are making the leap to be purely online.
纯粹做消费者也是很不错,我就非常喜欢AOL的在线游戏, 天天在玩。
It's fun to be a pure consumer for once. I love the AOL online game and play it every day.
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