空间数据引擎是实现海量空间数据存储和管理的解决方案。
Spatial data engine as a solving project is helpful to realize the mass spatial data's storage and management.
本发明提供了具有低花费、高性能、高可用性和高可扩展性的空间数据存储与管理方案。
The invention provides a space data storage and management scheme with low-cost, high-performance, strong-usability and high-expandability.
文章首先叙述了空间数据存储管理的历程,并比较了各阶段的优缺点,然后重点分析了空间数据引擎(SDE)这一关键技术。
In this paper we present the phylogeny of storage and management of spatial data and compare shortcoming and virtue and then especially analyses the SDEs work.
This is convention, so on almost-- and most any computer you overuse, if you're writing code that uses a char, you're gonna be handed 8 bits or 1 byte to store that particular char.
这是约定,对于大多数-,电脑,当你写代码要用到一个char型数据时,必须先预留8比特或1字节,的空间来存储这个char型数据。
And I don't quite remember from reading or from class how big these things are, well, it turns out -- and this is sometimes useful, later on more likely than now -- but C has a size of operator that takes an argument in parenthesis and it will tell you how much space is used to store that particular data type.
我不太记得类中的这些类型,是多大的,嗯,结果是--这个在以后比现在,可能是更有用的--不过C语言中有个sizeof的操作符,其中括号里有一个参数,它会告诉我们,要存储一个类型的数据,需要占用多大空间。
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