游戏能让玩家自动介入并且陶醉其中,这些效应是教育工作者渴望在学习入程中实现的。
The effect, players can take initiatively into participation in games and immerse in it , is educators desire to achieve in learning process.
目的分析情绪启动效应的时程特征,并探讨情绪启动效应的自动加工本质。
Objective to analyze the time course of affective priming and explore the automatic process of affective priming effect.
在此基础上,应用非线性时程方法研究了纵向地震作用下连续梁桥相邻联的非同向振动和伸缩缝处的碰撞效应。
This model was used to investigate the out-of-phase vibrations and pounding effects of adjacent girders at expansion joints by the nonlinear time-history analysis method.
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