... Hair Brush:头发束,一般并不常用。 Collide Sphere:碰撞球,主要是做减少碰撞运算的虚拟物。 Collide Cube:碰撞立方体,和球体一样,只不过是正方型的碰撞方式。 ...
基于46个网页-相关网页
碰撞球(Crash Balls)游戏有点类似俄罗斯方块的形式,不过球不是自动下落的,上下左右四个方向键,控制顶部的球下落,三个同色球连接起来就会消失得分...
基于36个网页-相关网页
COLS数据包似乎为表示碰撞球(collision spheres)的动画对象(animatedobjects)。球体可以简单测试故为碰撞侦测的最佳对象。
基于16个网页-相关网页
只检查你的碰撞球或者碰撞盒子所在的立方体,而且只需要检测那些面。
Just check in which cube your bounding sphere or box is and you will only have to check against those faces.
本文介绍“牛顿碰撞球”的有关实验,并用动力学普遍定理分析它的机理。
The experiment of "Newtons Cradle" is introduced and its principle is studied with the generalized theorem of dynamics.
如果你正在编写一个撞球游戏,你可以使用PickRaySegment表示撞球杆并使用BoundingSphere拣选以检查球与球之间的碰撞。
If you were writing a pool game you could use a PickRaySegment to represent the pool cue and you could pick with BoundingSphere to detecting collisions between the balls.
应用推荐