在 POWER7 之前,存在这种技术的第三种变体,就是在 HSL 循环上使用一个可切换的存储塔,但是 POWER7 硬件已经不再提供此选项了。
Prior to POWER7, there was a third variation of this technology, utilizing a switchable storage tower on an HSL loop, but that option is no longer available on POWER7 hardware.
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
对于许多家庭用户而言,这将会成为他们硬件的正常升级和替换循环的一部分。
As with home users, for many this will form part of the normal cycle of upgrading and replacing.
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