设计策略部分描述了如何实现所有资源都支持运行时无状态性的灵活性和并行性。
The design strategy section describes how to implement elasticity that has all the resources support statelessness in execution and parallelism.
有过这样的经历后,即使是在能够带来改变的情况下,动物也常常保持被动——这种状态被他们称为习得性无助。
After such an experience an animal often remains passive even when it can effect change—a state they called learned helplessness.
获得奖励的可能性也会使人满怀希望,这种状态本身就是一种心理上的奖赏。
The possibility of receiving an award also produces a state of hope—a state that is in itself psychologically rewarding.
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