但这些角色中有的是受了真实的军人的经历启发,这些军人拥有在阿富汗和其他地方进行特别行动的经验,现在作为顾问进行游戏开发工作。
But some of them are inspired by the careers of real service members, men now working as consultants to the game who have experience in Special Operations in Afghanistan and elsewhere.
也许游戏的交互性特点在和故事和角色这样的叙事元素结合起来后,让玩家产生只有这种媒体能带来的特别感觉。
Maybe the interactive nature of video games can, when combined with narrative elements like story and character, evoke feelings in players in a way that is unique to the medium.
我们特别想让玩家能按自己的理念塑造角色,来展现他们对游戏世界不同的看法和互动方式。
We really want to develop the player characters as distinct in their own right and show how they view and interact with the world differently from each other.
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