接下来就是灯光渲染。
因为我们准备好了有基本材质的场景,现在可以开始灯光和渲染设置,这总是工作中最棒的一部分。
Since we have the scene ready with basic materials we can now start working with lighting and render setup, which is always the best part of work.
每一个物体的烘培设置:灯光、网格渲染和地形- 取决于当前的选择。
Per-object bake settings for lights, mesh renderers and terrains - depending on the current selection.
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